It was a worthy port whose only real problem was that it cost too much.
Yeah, it was $60 for a game that had been under $20 on PC for months by then, but the framerate was damn near solid around 60 (on the PS4, anyway), and tons of neat lighting effects, shadows, and texture improvements were added to make the game look better than ever––dare I say, even better than the PC version. Square Enix came off of the Definitive Edition of Tomb Raider looking like a bed of roses. Finally, a chance to show the true potential of this unique, bizarre, flawed little gem, to pretty it up and give a whole new audience a chance to step into the shoes of undercover cop Wei Shen.Īnd yet, here we are––with a “remastered” Definitive Edition that looks about as good as it did on PC two years ago, and a terrible framerate to boot. So when I heard you were going to show up on next-gen consoles in a remastered edition, I was understandably excited. Heck, you let us play a karaoke minigame with actual licensed music. Sure, you were rough around the edges, but you had charm for days, so we overlooked a lot of that. You looked fine on consoles, a lot better on PC, but your animations were kind of janky. You let players fight in battles reminiscent of kung fu movies, with more than a hint of Batman thrown in for good measure. You were an open world game set in a city rarely emulated in video games: Hong Kong. Two years ago, you came out for PC and consoles, and no one really knew what to make of you. Oh, Sleeping Dogs: Definitive Edition, you disappoint me so much.